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- on enterFrame
- global flag
- set flag to 1
- end
-
- on mouseUp
- if rollOver(4) then
- sound playFile 2, "..\som\vlnload.wav"
- go("historia")
- end if
- if rollOver(5) then
- sound playFile 2, "..\som\vlnload.wav"
- go("CD")
- end if
- if rollOver(27) then
- go(2)
- end if
- end
-
- on exitFrame
- if rollOver(4) then
- if the visible of sprite 2 = 0 then
- sound playFile 2, "..\som\vlnint.wav"
- set the visible of sprite 2 to 1
- end if
- else
- set the visible of sprite 2 to 0
- end if
- if rollOver(5) then
- if the visible of sprite 3 = 0 then
- sound playFile 2, "..\som\vlnint.wav"
- set the visible of sprite 3 to 1
- end if
- else
- set the visible of sprite 3 to 0
- end if
- if rollOver(16) then
- if the visible of sprite 6 = 0 then
- sound playFile 2, "..\som\vlnint.wav"
- set the visible of sprite 6 to 1
- end if
- else
- set the visible of sprite 6 to 0
- end if
- if rollOver(17) then
- if the visible of sprite 7 = 0 then
- sound playFile 2, "..\som\vlnint.wav"
- set the visible of sprite 7 to 1
- end if
- else
- set the visible of sprite 7 to 0
- end if
- if rollOver(18) then
- if the visible of sprite 8 = 0 then
- sound playFile 2, "..\som\vlnint.wav"
- set the visible of sprite 8 to 1
- end if
- else
- set the visible of sprite 8 to 0
- end if
- if rollOver(19) then
- if the visible of sprite 9 = 0 then
- sound playFile 2, "..\som\vlnint.wav"
- set the visible of sprite 9 to 1
- end if
- else
- set the visible of sprite 9 to 0
- end if
- if rollOver(20) then
- if the visible of sprite 10 = 0 then
- sound playFile 2, "..\som\vlnint.wav"
- set the visible of sprite 10 to 1
- end if
- else
- set the visible of sprite 10 to 0
- end if
- if rollOver(21) then
- if the visible of sprite 11 = 0 then
- sound playFile 2, "..\som\vlnint.wav"
- set the visible of sprite 11 to 1
- end if
- else
- set the visible of sprite 11 to 0
- end if
- if rollOver(22) then
- if the visible of sprite 12 = 0 then
- sound playFile 2, "..\som\vlnint.wav"
- set the visible of sprite 12 to 1
- end if
- else
- set the visible of sprite 12 to 0
- end if
- if rollOver(23) then
- if the visible of sprite 13 = 0 then
- sound playFile 2, "..\som\vlnint.wav"
- set the visible of sprite 13 to 1
- end if
- else
- set the visible of sprite 13 to 0
- end if
- if rollOver(24) then
- if the visible of sprite 14 = 0 then
- sound playFile 2, "..\som\vlnint.wav"
- set the visible of sprite 14 to 1
- end if
- else
- set the visible of sprite 14 to 0
- end if
- if rollOver(25) then
- if the visible of sprite 15 = 0 then
- sound playFile 2, "..\som\vlnint.wav"
- set the visible of sprite 15 to 1
- end if
- else
- set the visible of sprite 15 to 0
- end if
- go(the frame)
- end
-